Programming Language Archives – GameFromScratch.com Game Development News, Tutorials and More Tue, 25 Feb 2025 01:17:41 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://gamefromscratch.com/wp-content/uploads/2020/07/GFS-1.png Programming Language Archives – GameFromScratch.com 32 32 Haxe Game Engines in 2025 https://gamefromscratch.com/haxe-game-engines-in-2025/ Sat, 22 Feb 2025 16:47:34 +0000 https://gamefromscratch.com/?p=29857 GameFromScratch.com
Haxe Game Engines in 2025

Today we have compiled a list of the best Haxe game engines and game development frameworks (and a few miscellaneous game development options) for game development in 2025. This is the fourth in a series of posts exploring the game engine options available for the most popular programming languages. We

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Godot Programming Language Options in 2025 https://gamefromscratch.com/godot-programming-language-options-in-2025/ Wed, 19 Feb 2025 16:05:05 +0000 https://gamefromscratch.com/?p=29840 GameFromScratch.com
Godot Programming Language Options in 2025

An update on our 2020 guide to Godot game engine programming options today we look at the up to date and under active development programming language options for Godot developers. This list is composed mostly of GDExtension based projects for adding various programming language support to the Godot game engine.

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NESFab Programming Language https://gamefromscratch.com/nesfab-programming-language/ Tue, 18 Feb 2025 15:46:17 +0000 https://gamefromscratch.com/?p=29836 GameFromScratch.com
NESFab Programming Language

NESFab is a “new” programming language for a very old platform, the Nintendo Entertainment System. It provides a C-like programming language but offers closer to assembly level performance. In fact NESFab claims to be the fast compiled programming language for the NES hardware (including the 6502 processor). NESFab is an

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Scrap – Raylib Powered Visual Programming Language https://gamefromscratch.com/scrap-raylib-powered-visual-programming-language/ Sat, 01 Feb 2025 16:04:54 +0000 https://gamefromscratch.com/?p=29786 GameFromScratch.com
Scrap – Raylib Powered Visual Programming Language

There is a new Visual Programming language available, Scrap. It is a free and open source (GPL v3 licensed) project that is heavily inspired by the Scratch programming language, which was made using the excellent C/C++ Raylib game framework. The big difference between Scrap and Scratch is a focus on

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Python Game Engines in 2025 https://gamefromscratch.com/python-game-engines-in-2025/ Sat, 11 Jan 2025 16:17:33 +0000 https://gamefromscratch.com/?p=29694 GameFromScratch.com
Python Game Engines in 2025

Today we have compiled a list of the best Python game engines, frameworks and language bindings for game development in 2025. This is the first in a series of posts exploring the game engine options available for the most popular programming languages. We will eventually have similar guides for C#,

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Khronos Group Launch Slang Shader Language https://gamefromscratch.com/khronos-group-launch-slang-shader-language/ Thu, 21 Nov 2024 16:00:37 +0000 https://gamefromscratch.com/?p=29494 GameFromScratch.com
Khronos Group Launch Slang Shader Language

The Khronos Group, the consortium managing such important projects as OpenGL, WebGPU, OpenAL and Vulkan just announced a major new imitative, the Slang shader language. Khronos Group just made the following tweet: Details from the press release: Beaverton, OR – November 21, 2024 – The Khronos® Group, an open consortium of

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Ink – Programming Language for Game Narrative https://gamefromscratch.com/ink-programming-language-for-game-narrative/ Wed, 25 Oct 2023 14:14:44 +0000 https://gamefromscratch.com/?p=28149 GameFromScratch.com
Ink – Programming Language for Game Narrative

Ink is a programming language and set of tools for creating in-game branching dialogs and game narrative creation. It is not only a programming/scripting language and runtime, it is an entire ecosystem of tools and game engine implementations including Godot, Unreal Engine and recently thanks to the open source of

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Swift Programming Language for Godot using SwiftGodot https://gamefromscratch.com/swift-programming-language-for-godot-using-swiftgodot/ Tue, 26 Sep 2023 13:57:59 +0000 https://gamefromscratch.com/?p=27997 GameFromScratch.com
Swift Programming Language for Godot using SwiftGodot

Miguel De Icaza, the founder of Xamarin and Ximian before that, the creators of the Mono cross platform C# development platform as well as the GNOME Linux desktop, has just brought Swift programming language support to the Godot game engine. Using GDExtension, the Godot 4.x extension mechanism used by other

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NimForUE – Nim Programming in UE 5.x https://gamefromscratch.com/nimforue-nim-programming-in-ue-5-x/ Sun, 05 Feb 2023 17:06:19 +0000 https://gamefromscratch.com/?p=27176 GameFromScratch.com
NimForUE – Nim Programming in UE 5.x

If you are creating a game using the Unreal Engine, you currently have two ways to program your game, the relatively low level C++ programming language and the much higher level Blueprint visual programming system. If you want a higher level than C++ language but still desire a high performance

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cppfront — C++ Syntax 2.0 Experiment by Herb Sutter https://gamefromscratch.com/cppfront-c-syntax-2-0-experiment-by-herb-sutter/ Tue, 20 Sep 2022 17:06:33 +0000 https://gamefromscratch.com/?p=26779 GameFromScratch.com
cppfront — C++ Syntax 2.0 Experiment by Herb Sutter

Presented at CppCon 2022, cppfront by Herb Sutter is an experiment on making a 10x improvement to the C++ programming language by implementing a new, safer, more modern “lessons learned” syntax. Attempts to improve C++ are nothing new, as we saw with Google’s recently announced Carbon programming language. This approach

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